// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.core.skinnedmodel.advancedanimation;

public final class AnimBoneWeight {
    public String boneName;
    public float weight = 1.0F;
    public boolean includeDescendants = true;

    public AnimBoneWeight() {
    }

    public AnimBoneWeight(String _boneName, float _weight) {
        this.boneName = _boneName;
        this.weight = _weight;
        this.includeDescendants = true;
    }
}
